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Honk honk! Honk honk!

2
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# Here come the Numtums They're furry and they're fun

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# Here come the Numtums Let's start with number one

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# Bendy Go!

5
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# Dar Dar!

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# Champer!

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# Gladdy!

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# Little Sandy!

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# Flinders!

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# Humpty Do!

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# Coogee!

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# Hobart!

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# Nimbin!

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# One, two, three, four, five, six, seven, eight

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# Nine, ten!

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# The Numtums! #

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..magical map of mystery, and so the brave Numpup set out to find

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the giant, shimmering sand castle.

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- Numtum. 
- Yes, Coogee - story time IS lovely.

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So calm, so quiet.

21
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Whoo, wahoo, whee.

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Is the new Super Numtum comic here yet?

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Is it here? Is it here?

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Ding dong!

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- Aha. 
- Is that our comic?

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- It's here! 
- Thanks, Larry.

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Woah, woah, woah. I've just had my feathers styled and set.

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I don't want to get them ruffled, so come and get your comic like...

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- ALL: Yeah. 
- ..like nice, calm, little Numtums.

30
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- Oh. 
- Woah.

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'Hear that, Lizzie? Aw, yeah.

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'I can't wait to get into that super baddy's big, bad slumber party

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'and do some big, bad partying. Hey!

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'And these custard pies so aren't for eating.

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'I need more. Hand me those pies!

36
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'Mmm, these pies even smell naughty.

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'Now, I'll head through these security gates, and it's party time.

38
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'Beep - you have too many pies! You have too many pies!

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'Huh, what's that?

40
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'There's a three pie limit?

41
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'Ha, what kind of super baddies are they?

42
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'Hmm, I hear an alarm.

43
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'Fluffy McTuffy must be up to no good - again.

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'Not-so-Super Numtum's coming.

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'Oh, I've got to get inside. Time to take away some pies.

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'Four, nine, that should do it.

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'BEEP. You have too many pies! You have too many pies!

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'Here's Fluffy!

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'Oi, uh.

50
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'Well, Fluffy, you had six pies, and you only took away two.

51
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'And what's six minus two?

52
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'I don't know.

53
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'Aha! There's your answer.

54
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'One, two, three, four pies.

55
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'Popsadoodles.'

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That was awesome!

57
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Let's read it again, and again, and again.

58
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Wait, look at this.

59
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- A drawing competition. 
- Oh, I love drawing competitions.

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What does it say?

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'Calling all super-fans. It's my turn to read about your adventures.

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'Draw a cartoon of your most exciting adventure,

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'and it might get into the next Super Numtum comic.'

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Uh-oh, Champer's in excited mode.

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Come on, let's have an adventure. We can draw it and get it in the comic.

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Sorry, Champer.

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I'm helping Gladdy make some scientifically tasty termite treats.

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And we're helping Gladdy by scientifically eating them, sorry.

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That's OK, leave it to me.

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I'll draw the best adventure, ever. All about, erm...

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I don't know what to draw.

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Don't worry, Champer, an idea will come from somewhere.

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But where? Where, where, where?

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- Is that an idea I can hear? 
- Do ideas ride on scooters?

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Ah-ha-ha, who ordered some cool on wheels?

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ALL: Billy!

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Pretty cool scooter, eh, fans?!

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It's got the roundest wheels ever, stabilisers,

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and, check out the bell - ding dong!

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Wow!

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Would you like a go, Champer?

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What's Champer doing?

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He's trying to think of an adventure to draw for the Super Numtum comic.

84
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Looking for someone to have super-cool adventures with?

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Yeah, excuse me, Billy.

86
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How about someone with cool, sharp and snappy spikes.

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That's it!

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The Incredible Adventures of Cactus Girl.

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Oh.

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Hmm, she doesn't do much, does she?

91
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You could use one of your friends as the hero of your adventure,

92
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like, oh, I don't know...Billy?

93
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Who, me? Really? Well, if it'll help a friend in need...

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Billy, can you do something adventure-y for me to draw?

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Sure! I can erm...jump my scooter over your Numtum cart.

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Pretty adventure-y, eh?

97
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How many do you think you can jump?

98
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Erm, five. Line them up, Numpups.

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More carts! Add more carts.

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Go, Billy, go!

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Whoo-hoo!

102
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Oh-ha-ha-ha-ha.

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CRASH!

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Ta-da!

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Oh, my pencil broke.

106
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Can you do it again, Billy?

107
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Sure.

108
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Or maybe you could use the scooter for a different kind of

109
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adventure - an exploring adventure?

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Oh, oh, I love exploring!

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Yeah, we'll go exploring for, um...

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The giant, shimmering sand castle.

113
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Yes... What's the giant, shimmering sand castle?

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It's a castle, made of sand.

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It's giant, and shimmers.

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It's meant to be somewhere far out, in the big, sandy desert.

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- But nobody's ever seen it. 
- I almost found it once, when I was a Numpup,

118
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but I had to turn back - I got sand in my banjo. I'll draw you a map.

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Wow, finding that sand castle would be a real adventure.

120
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You'll help me, won't you, Billy?

121
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Course! But I might be a long way.

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Hmm, I don't know if my scooter's got enough power left.

123
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What you need are some power-boosters. Allow me.

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Wow, what are they?

125
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Scooter power-boosters, look.

126
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By my calculations, jumping needs lots of extra power.

127
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So if you need to jump over something, add all six boosters.

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One, two, three, four, five, six.

129
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Six boosters would give way too much power for regular riding.

130
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The scooter would go too fast.

131
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For smooth desert riding, you only need three boosters.

132
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So, let's take three away. One, two, three.

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Thanks, Little Sandy.

134
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One, two, three, four, five, six.

135
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Ah-ah-ah. No more than three for riding. Take these three away.

136
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You should only use all six boosters in an emergency -

137
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that's if you really have to.

138
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Ready, steady, rock and roll.

139
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Screech!

140
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Hey, your map!

141
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Billy, are we nearly there yet? Cos I've seen that cactus three times.

142
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And one more - that's four times.

143
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Are we lost? Are we? Are we? Are we?

144
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Lost? Oh, Billy the Kidna doesn't know the meaning of the word.

145
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Come to think of it, I don't know the meaning of most words.

146
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Of course, if would help if someone had drawn us a map or something,

147
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but we'll find that sand castle or my name's not Billy the Kidna.

148
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Yeah. And will we finish our adventure before night-time?

149
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Well, it's getting late and I can't draw in the dark.

150
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Then let's speed this adventure up.

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Billy, Little Sandy said

152
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no more than three scooter-boosters for driving.

153
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And now you've put in four.

154
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Hey! The Kidna knows what he's doing!

155
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Billy, look. Is that...?

156
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Could it be the giant, shimmering sand castle?

157
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There it is, there it is. Just past that great, big hole in the ground.

158
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- Uh-oh. 
- Uh-oh.

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We've got to jump it, Billy.

160
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Remember how my last jump turned out? We'll never make it!

161
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Oh, yes, we will. Six boosters for jumping, remember?

162
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But there are only four.

163
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So let's add two more.

164
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- Whoo-hoo. 
- Woah!

165
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Brilliant jump, Billy.

166
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Uh, we'd better slow down now, Billy.

167
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- Wah. 
- Wah.

168
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- We're going to crash into the sand castle. 
- Can't stop, too much power.

169
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HELP!

170
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That's it, too much power! I need to take some away.

171
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Six minus three, is three.

172
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You can look now, Billy.

173
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Ooh.

174
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We found the giant, shimmering sand castle.

175
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It's so giant, so shimmery, so castle-y.

176
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What happened?

177
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I'll show you, Billy.

178
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This is the most exciting adventure anyone's ever drawn.

179
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Oh.

180
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Oh, yeah.

181
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So, Champer and Billy found the castle, got home in time

182
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for termite treats.

183
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We did it. We got our adventure into the Super Numtum comic.

184
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And by my calculations, that makes it the best adventure, ever.

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ALL: Yay. Yeah.

186
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Yeah.

